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Breif Overview- Beginner's Method

1.) To solve the 3x3 rubiks cube, first you are going to have to solve the cross.

2.) Second, you will solve the corners.  After this, the whole first layer, not the side, but the layer will be solved.

3.) Next, you will solve the second layer by filling in the four slots, (the centers are always in the right place).

4.) Next, you will solve a cross on the top side.

5.) Next, you will solve the four crosses on the four middle sides.

6.) Next, you will place the corners in the right places, but not neccesarily oriented correctly.

7.) Lastly, you will orient the corners, thus solving the cube.



1.) Solve the cross

This step is mostly intuitive.  What you're going to have to do is solve the cross and have the side-pieces of the cross in the right places so that they form 2x1 bars with the centers, like this:

What you have to do to achieve the cross is to use two different steps.  The first is if the piece is right under where it should be, like this:

If it is like this, simply use the algorithm F2. (If you do not know what this means, check the notation tab.) This will get the piece into the right place.


The other case is if the piece is right under where it has to be but is flipped upside down, like this:


In this position, using F2 won't work, because you'll end up like this:

Instead, you're going to use this algorithm:

F' U L' U'

Using those two steps, you should be able to end up with a solved cross:

2.) Solve the corners


Now you are going to solve the corners of the first layer.  This is your goal:

You are going to put the corner right under where it has to be, like with the cross.  Make sure it is under the right slot.  There are three possible situations when the piece is right under where it should be.  The first is where the red is on the bottom face, like this:

The second possibility is where the red side of the piece is on the right, like this:

The third and last possibilty is that the red side will be on the left, like this:

You are going to have to use one algorithm to solve each of these three positions.  Depending on what the situaiton is, you are going to have to use this algorithm one, three, or five times.  This is the algorithm:


R' D' R D

If the piece is already in the slot but is not rotated right, you can just use the algorithm 2 or 4 times.  If the piece is in the wrong slot, use the algorithm one to get it out and then proceed as normal.  This should be enough information for you to solve the first layer of the Rubiks Cube.



In the next step you are going to be solving the second layer of the Rubik's cube.  On the 3x3 Rubik's cube, the centers are always solved in relation to each other, so four of the second layer pieces will already be solved.  There are four leftover "slots" that you need to fill in, so you will need two algorithms.  These algorithms are eight steps long and might take some time to memorize, but you can do it with some practice.  After you use the two algorithms, your cube will look like this:

Pretty impressive, huh?


The first algorithm is called the right algorithm.  (not you got the question right right, but the direction right).  You will use this algorithm when your cube looks like this:

It is called the "right" algorithm because in this situation, if the cubie on the U layer goes down and to the right onto the middle layer, it will be in the correct place.  The algorithm is:


U R U' R' U' F' U F

Next I am going to teach you the "left" algorithm.  You have probably figured out that this will be used when the cube is like this:

The algorithm is:

U' L' U L U F U' F'


Using these two algorithms, you should be able to solve the first two layers of the Rubik's cube


In the next step , you are going to have to solve the cross on the top layer of the Rubik's cube. When you have the first two layers solved, you will have one of four combinations on the top layer, just for the edge pieces.  If you include corners, there are 57 possibilities, so don't.  They are one dot in the middle,

An L shape,
A line,
Or a cross.

If you have a cross, you don't have to do anything.  However, if you have the single dot, you will have to use this algorithm.


F R U R' U ' F'


After this, rotate the cube until your the top of your cube looks like the L diagram above.  Then you will use F R U R' U' F' twice more.


If you have the L, you will use F R U R' U' F' twice to reach the cross.


If you have the line you will use F R U R' U' F' only once. 


Next you are going to permute the four edge pieces on top until they are in the right places.  When you are done, you will have a solved first and second layer, a cross on top, and the middle pieces of the top layer will all be solved.  it will look like this layed out: (Black denotes a color that does not matter)

To achieve this, first you will have to make two of them solved, like this:

In any position, if you turn the top layer, you will eventually get a position where two are solved.  When you do, position the cube so that the solved pieces are on the R and B faces.  When they are like this, use this algorithm:


R U R' U R U U R' U


Sometimes you will get a case where the two solved cross cubies are on opposite faces.  Then you will do the algorithm once, and then you can turn the U face twice and use the algorithm again.  Now your entire cube should be solved besides the corners on the top face. 


In the next step, you will get the corners in the right places, not necessarily the right orientation.  To do this, you should find one corner piece that is in the right place.  Place that piece in the right-down spot of the top face, and then use the algorithm

U R U' L' U R' U' L

If there is no piece in the right place, you can use the algorithm once, and then there will be one piece in the right place.  Then you can proceed like normal.
You should now have everything solved except the top corners, which should be in the right place, but not necessarily in the right orientation.  If you're lucky, your cube will be solved, but it probably isn't. 
For the last step, you are going to have to use the R' D' R D algorithm again.  You should have all of the corners in the right place, but not rneccesarily rotated correctly (although some may be rotated correctly). 


Use the R' D' R D algorithm 2 or 4 times to rotate one corner correctly, depending on how it is already rotated. Then, THIS IS VERY IMPORTANT, TURN THE TOP LAYER so that a new unsolved cubie is facing you.  If you don't turn it, your cube will be screwed up.  Next, use R' D' R D 2 or for times again to rotate that one.  TURN THE TOP and repeat these steps until you cube is one turn away from being solved.  Then, it is self-explanatory.